Displaying GIFs and Large Images in Android Apps Using Facebook Fresco



Handling large images in Android apps has always been a little tricky. With Facebook Fresco, however, you can add huge images to your app, including animated GIFs and WebP files, without having to worry about memory and size issues. In this tutorial, I’m going to help you get started with it.


To follow along, you’ll need the following:

  • The latest version of Android Studio
  • An Android device or emulator running API level 15 or higher

1. Configure Your Project

To be able to use Fresco in your project, you must add it as a compile dependency in the app module’s build.gradle file.

compile 'com.facebook.fresco:fresco:0.13.0'

By default, Fresco doesn’t support animated GIFs or WebP files. If you want to handle those formats, you must add the following compile dependencies:

compile 'com.facebook.fresco:animated-gif:0.13.0'
compile 'com.facebook.fresco:animated-webp:0.13.0'
compile 'com.facebook.fresco:webpsupport:0.13.0'

Fresco needs one more configuration step. It must be initialized as soon as your app starts. More precisely, you must initialize Fresco inside the onCreate() method of the Application class.

Here’s how you would do it:

public class FrescoApp extends Application {
    public void onCreate() {

You must, of course, also add a name attribute to the <application> tag in your manifest file to mention this new class.

<application android:name=".FrescoApp" ....

Oh, and while you are there, request for the INTERNET permission as well, because we’ll be loading images from the Internet.

<uses-permission android:name="android.permission.INTERNET"/>

2. Displaying a Large JPEG Image

Let us now add a SimpleDraweeView widget to our layout. This is the widget inside which we will be displaying the image. It can handle images of several different formats.


Note how I have specified actual numbers instead of wrap_content for the width and height of the widget. This is important for Fresco to work correctly.

Now that we have our widget, let’s write some Java code to display a JPEG image inside it. Well, it takes just two lines of code.

First, initialize the widget using findViewById().

SimpleDraweeView myDraweeView
        = (SimpleDraweeView)findViewById(R.id.my_drawee_view);

Next, call its setImageURI() method and pass a URL to it, which points to your large JPEG file. If you don’t know where to find such images, the space subreddit is a good place to start.


And that’s it. If you run the app now, you should be able to see the large image.

fresco large JPEG

3. Displaying an Animated GIF

Displaying an animated GIF takes a little more work. If you try using the setImageURI() method to display an animated GIF, you would end up seeing its first frame only.

To display GIFs, you must create a DraweeController object first and use it to load the GIF.

First create a builder for the DraweeController using the Fresco.newDraweeControllerBuilder() method. Next, call its setUri() method to specify the URL you want to load. The reactiongifs subreddit is a good place to find animated GIFs.

You must also remember to pass true to its setAutoPlayAnimations() method, to make sure that the GIF starts playing as soon as it is loaded. Finally, call the build() method to generate the DraweeController.

Once generated, you can assign the DraweeController object to the SimpleDraweeView widget.

DraweeController controller =


Run the app again to see your animated GIF playing.

fresco animated GIF

Displaying an animated WebP file is just as easy. All you need to do is point the DraweeController to its URL.


In this tutorial, you learned how to use Facebook Fresco to manage large image files. I’ll be writing more tutorials about this library because it has a lot more to offer. Stay tuned!

If you found this article useful, please share it with your friends and colleagues!